DirectX C++ Game Engine Introduction
Okay so I’m not going to start the development of the tutorials here just yet, if I get time tomorrow, I will.
But roughly, it is going to be split into 18 or so parts, each going over a section of DirectX 10, while coding together a nifty little framework to help you make games.
I do not plan to add model loading, I use a custom file format for mine, which I won’t be providing the code for ( it’s really just a hack job and has absolutely no comments ), if I choose to recode it, then I will definitely upload a tutorial on how to code it.
It will be a 3D engine, I may cover 2D at some point, briefly however.
Part one, how to set up DirectX 10 with, what I use ( you’ll have to work it out if you use something different ), Visual C++ Express, will most likely be put up tomorrow night.