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February 28th, 2010

DirectX C++ Game Engine Introduction

Posted in Game Development | No Comments

Okay so I’m not going to start the development of the tutorials here just yet, if I get time tomorrow, I will.

But roughly, it is going to be split into 18 or so parts, each going over a section of DirectX 10, while coding together a nifty little framework to help you make games.

I do not plan to add model loading, I use a custom file format for mine, which I won’t be providing the code for ( it’s really just a hack job and has absolutely no comments ), if I choose to recode it, then I will definitely upload a tutorial on how to code it.

It will be a 3D engine, I may cover 2D at some point, briefly however.

Part one, how to set up DirectX 10 with, what I use ( you’ll have to work it out if you use something different ), Visual C++ Express, will most likely be put up tomorrow night.




February 10th, 2010

Out with the old, in with the new.

Posted in Personal | No Comments

Well, I thought the old layout was too…simple..so I spent the day coding up this one. It’s not 100% perfect, but it’ll do.

Feel free to comment.




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