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March 28th, 2010

Planagen Development

Posted in C++ | No Comments

I’ve been creating a terrain generator for the last few days. Managed to get it to work, but so far:

PlanaGen_01 Not really coming out how i’d like, but it looks trippy huh?

Close up:

PlanaGen_02

As you can see, it is made up of “points”, now i’m wondering..Should I keep it like this, and try and add texturing, or create a solid mesh with texturing?




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