March 28th, 2010
Planagen Development
Posted in C++ | No Comments
I’ve been creating a terrain generator for the last few days. Managed to get it to work, but so far:
Not really coming out how i’d like, but it looks trippy huh?
Close up:
As you can see, it is made up of “points”, now i’m wondering..Should I keep it like this, and try and add texturing, or create a solid mesh with texturing?