Dude, where’s my tutorial?

I know I promised the tutorial!! I’m sorry, I’ve been busy with school, I’ve got so much work.. Not to mention having to work on my Major Project ( which is due NEXT YEAR ), Why am I working on it now? Because it’ll take me forever!

DirectX C++ Game Engine Introduction

Okay so I’m not going to start the development of the tutorials here just yet, if I get time tomorrow, I will.

But roughly, it is going to be split into 18 or so parts, each going over a section of DirectX 10, while coding together a nifty little framework to help you make games.

I do not plan to add model loading, I use a custom file format for mine, which I won’t be providing the code for ( it’s really just a hack job and has absolutely no comments ), if I choose to recode it, then I will definitely upload a tutorial on how to code it.

It will be a 3D engine, I may cover 2D at some point, briefly however.

Part one, how to set up DirectX 10 with, what I use ( you’ll have to work it out if you use something different ), Visual C++ Express, will most likely be put up tomorrow night.

Out with the old, in with the new.

Well, I thought the old layout was too…simple..so I spent the day coding up this one. It’s not 100% perfect, but it’ll do.

Feel free to comment.

OpenGL

Well I’ve started learning OpenGL and might I add, it is MUCH easier than DirectX.

An interesting article was posted onto the Wolfire blog, Makers of Lugaru and Overgrowth, about why OpenGL is better than DirectX.

Have a read through it, it’s an interesting article.

Why you should use OpenGL and not DirectX

I’ve actually tried to code up a basic framework so far, but to no success. Maybe I should read up more.

I’ll post more of my progress tomorrow.

2D Engine

So i’ve been busy for the last few weeks, my computing class has finally started programming, game programming…except it’s not programming. They use a gamemaker type program called “Scratch”. Anyone heard of it?

So I asked if I could do it the old way, proper programming. He said sure, so I said I have to bring my laptop then, since the school computers are incapable of creating windows programs…

So I got home, and started coding a basic 2D framework, which i’ve been adding to. I call it: SDLEngine, simple name?

Features

  • FPS Fetching
  • Text Drawing
  • Menu system
  • Title changing
  • To do

  • Work on drawing sprites
  • Create classes for players, enemies, etc
  • I’ll upload the files with instructions so you can use it when I compile them.

    Absent

    I’ve been away for a few days…a week mainly..Loss of internet, thanks alot dad. I guess I deserve punishment for skipping school. Oh well.

    Sidebar

    I’ve been working on a STEAM widget for the sidebar. What do you think?

    STEAM Card Generator

    I wrote this quickly.

    Go here to use it.